That is when a giant bird is attacking the house and the house owner yells that there are pressing matters to attend to and that dialogue is not going off so page 3 is NOT the fault.
SHOULD be active because page 1 has a self switch A and page two is set to self switch A as a condition but it STILL IS NOT working
I do not want the real life music to loop so it is set as a ME. 1 This pack features 37 tracks in 3 different genres amazingly crafted by composer Jacob Bind. The radio with the real music continues to play. Get inspired with the impressively crafted Inspirational Music Pack Vol. I tried changing the event command to 'resume BGM' instead of play BGM but the problem persists. However, despite the priority being set as 'same as characters' and trigger as 'action button' the event REFUSES to play the original BGM for the area! The music triggered in page 1 continues to play regardless of how many times I press the action button.
I want the user to hit the button again to resume normal BGM for the area and page two is set up like this When you hit the action button, it plays a real life song I have a radio in a house in my game that plays a song when you hit the action button as shown here